Rigging in Progress
This weekend, I've been rigging the turtle. If you look at the picture of the turtle made up of blue lines (we call this the wireframe), there are colourful shapes on the inside. Those are the bones and joints that tell the turtle model how to move. But we can't move the bones and joints by themselves since the software will get confused. So the next step of rigging after making the skeleton is creating the controllers.
In the next picture with the four different views, you'll see circles around the different parts of the model. Those are the controllers. The controllers help prevent the software from getting confused and making the turtle move weirdly. They also help me move the turtle faster since I don't have to click on every individual part to move it.
This week I'll finish rigging the Turtle Camera Claw. I have to do the final step which is painting weights, which is something I'll talk about next blog post when the process is finished :)